Games are used to teach English to liven up lessons and
create a relaxed learning atmosphere where students feel confident to practice
new language skills. The games provide alternative ways of learning basic
English vocabulary and take the form of board games, written games such as word
searches or crossword puzzles, or action and role-playing games. In order to
create a positive learning experience, teachers link games with the curriculum
or syllabus and make sure students understand what they will learn from the
game.
Instructions
1. Establish what the students need to learn and which
games will assist that learning. Focus on one skill set at a time and choose a
game that reinforces that skill. Speaking and listening, reading and writing
are skill areas that different games target.
2. Choose a game that suits the number of students,
matches their current level of English and is suitable for their age group.
Young students will enjoy games that involve movement around the classroom,
where older learners may prefer to stay in their seats. Make sure the game is
simple to explain so that students whose first language is not English will
understand what is required of them.
3. Adapt games, either simplifying or shortening. For
instance, for games such as Hangman, you should change the vocabulary to
include only the English words you know the students are aware of. Make it possible
for students to succeed, or win.
4. Gather all necessary materials or equipment
together. Some games may need dice or markers, others may require printed
materials.
5. Explain in simple terms how the game is played.
Before going into the class, rehearse the instructions the students will need
to understand the game. If possible, explain in the mother tongue to students
with limited vocabulary or, if possible, give a practical demonstration of the
rules.
6. Maximize student involvement by making sure everyone
has a turn. In speaking games give all students a chance to speak, and in
listening games make sure all students can hear what is said.
7. Give prizes or other forms of recognition such as
praise, applause or 'high fives.' Students can congratulate each other or, for
whole class games, the teacher congratulates the students. End the game on a
high, positive note.
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